Materials
Materials belong to the group of "external data".
These are data/definitions that influence the visualization.
Materials define how a surface is displayed in the visualization and which physical properties it has.
Note:
Currently, a Material can only be defined in a very basic way, without additional properties.
This will change soon, so that all necessary parameters for material visualization in the frontend will be definable.
Creating a Material
By clicking the “Create” button in the CRUD component, a new Material can be created.
Existing Materials can be edited or viewed via the “inline icons”.
Fields
-
Code (mandatory)
→ Technical name of the Material.
Can be freely chosen, must follow naming conventions and be unique within Materials. -
MaterialName (mandatory)
→ The corresponding Material name from the backend (Unity) must be used here. -
Descriptions (optional)
→ Multilingual descriptionde_de
= Material 01en_en
= Material 01- …
Material-Information Tab (Create)
When creating a new Material:
- Code is required.
- In the field MaterialName, the corresponding Unity Material name must be entered.
- Description can be maintained in multiple languages.
Actions:
- Save → Create new Material
- Save → Save changes
Material-Information Tab (Edit-/View-Mode)
In Edit-/View-Mode:
- The basic information of the Material can be viewed or modified.
- Save