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Materials

Materials belong to the group of "external data".
These are data/definitions that influence the visualization.

Materials define how a surface is displayed in the visualization and which physical properties it has.

Note:
Currently, a Material can only be defined in a very basic way, without additional properties.
This will change soon, so that all necessary parameters for material visualization in the frontend will be definable.


Creating a Material

By clicking the “Create” button in the CRUD component, a new Material can be created.
Existing Materials can be edited or viewed via the “inline icons”.

Fields

  • Code (mandatory)
    → Technical name of the Material.
    Can be freely chosen, must follow naming conventions and be unique within Materials.

  • MaterialName (mandatory)
    → The corresponding Material name from the backend (Unity) must be used here.

  • Descriptions (optional)
    → Multilingual description

    • de_de = Material 01
    • en_en = Material 01

Material-Information Tab (Create)

When creating a new Material:

  • Code is required.
  • In the field MaterialName, the corresponding Unity Material name must be entered.
  • Description can be maintained in multiple languages.

Actions:

  • Save → Create new Material
  • Save → Save changes

Material-Information Tab (Edit-/View-Mode)

In Edit-/View-Mode:

  • The basic information of the Material can be viewed or modified.
  • Save