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Introduction

The documentation provided is a comprehensive guide for managing and configuring products, definitions, and interactions within a software environment. It is divided into various sections, each covering specific functions and workflows.

It begins by explaining features, which play a central role in organizing and configuring products by grouping related products into categories and providing options for configuring product setups.

Next, definitions are introduced, which establish additional properties that can be used in scripts, allowing for detailed descriptions and categorization of products.

Interactions represent predefined scripts for making changes to a product, offering a structured method for modifying products.

Materials influence the visual representation of GameObjects and can be assigned to them.

Product categories allow for the assignment of products to specific categories to control their use on certain SnapPoints.

Product management serves as the top-level hierarchy, enabling the structured organization and configuration of products. It explains steps for adding, updating, and deleting products, as well as their properties and configurations.

Scene products define which products can be displayed in which scenes, allowing for precise control of product representation in different scenarios.

Scenes act as containers for scene configurations, enabling customization of product representation in various environments.

SnapPoints permit the addition of points to a product where other products can be docked, offering a means for precise product placement in a scene.

SnapPoint categories are used to label SnapPoints with different categories to restrict their use to specific products.

SpawnPoints define points in a scene where products can be placed, allowing for targeted product placement and adjustment of camera settings for optimal display.

Overall, this documentation provides a comprehensive guide for managing and configuring products within a software environment, covering various aspects such as features, definitions, interactions, and scenes, and offering clear instructions for each phase of the process.